Making progress on this project. Still playing with lighting but the physics work well enough for something thrown together today.
This was going to be a practice project, generic shooter, but building the gun in modular pieces has given me a few ideas for physics based gunplay. My only real barriers right now are graphical fidelity and optimisation (144 draw calls for this scene is far too many).
Still getting used to using Blender.
Here’s a preview of a weapon I’m modelling for a little Unity project I’m going to create. It will be good practice.
Some screenshots from my final year project, Fyr.
Some rough animations for my final year project, Fýr
Global Game Jam 2013 - Bristol
Einsam is a side-view thriller game developed by team Indifference Engine at the ExPlay Global Game Jam of 2013.
Doodles I did during the summer that I forgot to upload